Showing posts with label Environment Concept. Show all posts
Showing posts with label Environment Concept. Show all posts
Saturday, September 17, 2011
Inky Environments
Tuesday, February 22, 2011
Floodliners - Environments
- First image is a visualisation of a trading post, where big shipwrecks have gotten new meaning. Goods being traded mostly consist of drinkingwater, food and gasoline/oil.
- Second image shows a foodcargo being unloaded, heavily guarded as fresh food has become highly valuable, and mostly reserved for local crimebosses.
- Third image shows a floating market, with 2 huge ships in the background that act as its landmark (=making floating city visible from afar, as seen in the 1st image) Oh, and the girl in the foreground is a hint at how the player characters may look, I hope to explore the style of the characters some more real soon.
All images were drawn directly in photoshop.
More stuff on the way, feedback welcome! :)
-Edwin
Wednesday, February 09, 2011
Floodliners
As you can see I'm steering away from the high scifi look I initially started with in my previous thumbnails. I've decided to go for a more post-apocalyptic world, where tsunamis have flooded most of the lands, causing land to become extremely vaulable (=reason for conflict between factions).
Above, an idea I had for the lair of one of the local crimebosses; a cruiseship that got stuck between the rocks during The Great Flood, now the perfect place to monitor who comes in and out of the harbour.
I've also started work on a floating city (= where I'll be able to reuse some of the chinatown ideas from my previous post), so stay tuned :)
Edwin
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