Showing posts with label Environment Concept. Show all posts
Showing posts with label Environment Concept. Show all posts

Saturday, September 17, 2011

Inky Environments

Here's some more work I've been doing for the sketchbook I plan on publishing. Done in pencil (rough layout), and black ink. As people often wonder what pens I use, I scanned in the pens I've used on these cards. Pens are from Hema and Faber Castel, the Brushpen (the yellow one) is an unknown brand which I found in a local shop. If you know where I can buy these online, let me know! :D -Edwin

Tuesday, February 22, 2011

Floodliners - Environments

Here are 3 more images I did for my Floodliners project. It's alot of fun trying to come up with locations for a world that is mostly flooded :)

- First image is a visualisation of a trading post, where big shipwrecks have gotten new meaning. Goods being traded mostly consist of drinkingwater, food and gasoline/oil.
- Second image shows a foodcargo being unloaded, heavily guarded as fresh food has become highly valuable, and mostly reserved for local crimebosses.
- Third image shows a floating market, with 2 huge ships in the background that act as its landmark (=making floating city visible from afar, as seen in the 1st image) Oh, and the girl in the foreground is a hint at how the player characters may look, I hope to explore the style of the characters some more real soon.

All images were drawn directly in photoshop.

More stuff on the way, feedback welcome! :)

-Edwin

Wednesday, February 09, 2011

Floodliners

Here's an environment piece I've been doing for my personal project, which I've now officially dubbed 'Floodliners' (=name for the people living along the floodlines).

As you can see I'm steering away from the high scifi look I initially started with in my previous thumbnails. I've decided to go for a more post-apocalyptic world, where tsunamis have flooded most of the lands, causing land to become extremely vaulable (=reason for conflict between factions).

Above, an idea I had for the lair of one of the local crimebosses; a cruiseship that got stuck between the rocks during The Great Flood, now the perfect place to monitor who comes in and out of the harbour.

I've also started work on a floating city (= where I'll be able to reuse some of the chinatown ideas from my previous post), so stay tuned :)

Edwin